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The puzzles are at the perfect difficulty level where you wrack your brain trying to figure them out but they are incredibly intuitive in retrospect, leading to these incredible a-ha moments where you feel like a genius finally putting the pieces together.
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The idea of manipulating these little tiles containing interactive scenes by combining and rearranging them is simple enough to figure out immediately but builds into incredibly intricate puzzles.
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The art direction and sound design are phenomenal, and the core gameplay is very solid. Onto the good! As I said above, I loved every aspect of this game. Given the price of the game and the amount of potential in both its mechanics and its ambience, I was disappointed enough that it ended so quickly that it hurt my enjoyment of the game. A labor of love of a single developer who did all of the animation, artwork, and storyboarding for the entire game (he had some help with the sound design and the ports), I loved every moment that I spent playing this game but I beat and replayed the game in less than two hours total. I won't beat around the bush: the only reason this game gets a "Recommended" and not an "Exceptional" rating is its short length.
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